There are tiles that are used in the game and 98 of them will contain letters and point values. There are 2 blank tiles that can be used as wild tiles to take the place of any letter. When a blank is played, it will remain in the game as the letter it substituted for. Different letters in the game will have various point values and this will depend on how rare the letter is and how difficult it may be to lay that letter.
Blank tiles will have no point values. When looking at the board, players will see that some squares offer multipliers. Should a tile be placed on these squares, the value of the tile will be multiplied by 2x or 3x. Some squares will also multiply the total value of the word and not just the single point value of one tile. Double Letter Scores - The light blue cells in the board are isolated and when these are used, they will double the value of the tile placed on that square.
Triple Letter Score - The dark blue cell in the board will be worth triple the amount, so any tile placed here will earn more points. Double Word Score - When a cell is light red in colour, it is a double word cell and these run diagonally on the board, towards the four corners.
When a word is placed on these squares, the entire value of the word will be doubled. Triple Word Score - The dark red square is where the high points can be earned as this will triple the word score. Placing any word on these squares will boos points drastically. These are found on all four sides of the board and are equidistant from the corners.
One Single Use - When using the extra point squares on the board, they can only be used one time. If a player places a word here, it cannot be used as a multiplier by placing another word on the same square. Without looking at any of the tiles in the bag, players will take one tile.
A blank tile will win the start of the game. Words are played either vertically or horizontally. Diagonal word play is not permitted. Play always moves clockwise to the left. Each player must play off of words already present on the board. You may only place letters in a straight line horizontally or vertically.
You can place letters in both directions on a single turn. The letters placed must form complete words. Anytime two or more letters touch, they must form valid, legal words. No tile can be moved or shifted once it is played baring a successful challenge.
Whenever a word is played, other players may challenge the word if they do not believe it is a real word or it is spelled wrong. According to Scrabble rules, players should agree before the game begins on the dictionary they will use.
All words in that dictionary that are labeled as parts of speech, including foreign origin, obsolete, and slang words, are permitted. To keep score, a Scrabble score sheet can help. There are a total of tiles, with 98 being letter tiles. All 26 letters in the English alphabet exist. The highest recorded Scrabble score in tournaments was points , scored by Russel Honeybun in These grant a bonus of 50 points to a player that has achieved this.
Paul, a self-proclaimed tabletop games expert, has been playing classics like Bridge and Mahjong competitively for over 25 years. Holding a degree in mathematics, he also loves to solve numeric puzzles regularly. All of the guides are written by Paul Dunlop, a self-proclaimed tabletop games expert. Paul holds a mathematics degree and is a life-long player of classic games. Menu Skip to right header navigation Skip to main content Skip to primary sidebar Skip to secondary sidebar Skip to footer Scrabble.
Home » Tile Games » Scrabble. What is Scrabble? Figure 1. Letter distribution. Footer About us CoolOldGames. To do this, place your discarded letter s facedown. Draw the same number of letters from the pool of remaining letters, and then mix your discarded letter s into the pool.
This ends your turn. You may not exchange more tiles from your rack than are in the pool or are in your rack, of course , but there is no other limit on how many tiles you may exchange.
The game ends when: all of the letters are either in the player's racks or on the board, and one player uses his or her last letter or both players exchange some number of tiles twice in a row for a total of four exchanges.
The score for each turn is the sum of the letter values in each word s formed or modified on that turn, plus the additional points obtained from placing letters on Premium Squares. Premium Letter Squares: A light blue square doubles the score of a letter placed on it; a dark blue square triples the letter score. Premium Word Squares: The score for an entire word is doubled when one of its letters is placed on a pink square: it is tripled when one of its letters is placed on a red square. Include premiums for double or triple letter values, if any, before doubling or tripling the word score.
If a word is formed that covers two premium word squares, the score is doubled and then re-doubled 4 times the letter count , or tripled and then re-tripled 9 times the letter count. Letter and word premiums count only on the turn in which they are played. On later turns, letters already played on premium squares count at face value.
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